When Innistrad: Midnight Hunt took the decayed Zombie creature tokens from Innistrad: Crimson Vow, they traded them the Spirit mechanic ( Disturb). The drawback creates a new play pattern, with different archetypes having different ways of exploiting 2/2 creatures that can die on command. This way, the opponent had to treat the Zombie creature tokens as a potential threat, but without the stress of escalating combat math. The idea is that each Zombie has one attack, and you want to save it until it is the right time to use it. R&D liked the flavor of slowly building up a Zombie army and winning the game by attacking with a horde. In some instances, the mechanic is added to creatures that are returned after having died ( Gisa, Glorious Resurrector) or from the graveyard ( Ghouls' Night Out).ĭecayed was designed to create more Zombie creature tokens at low rarities and at a cheaper cost. The tokens that are created with the mechanic are all 2/2 black Zombie tokens. No printed cards have decayed, as the mechanic is usually only seen on token cards. When they attack, they are sacrificed at the end of combat. If neither stat of the new creature is greater, evolve won’t trigger at all.Decayed creatures can't block. Wotc Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. Wotc When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger. Wotc If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. : Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats. Cloudfin Raptor rulings: : When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness. If neither stat of the new creature is greater, the ability will do nothing. Wotc If evolve triggers, the stat comparison will happen again when the ability tries to resolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing. The first ability will resolve and put a +1/+1 counter on the creature with evolve. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. Marauding Raptor ( 2 ) Creature Dinosaur (2/3) Creature spells you cast cost less to cast. Wotc If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. You’ll put a +1/+1 counter on the creature with evolve. When the evolve trigger tries to resolve, its power is greater. In response, the 1/3 creature gets +2/-2. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. Wotc When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa.
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