![]() And regarding the Maps I was talking about actually adding it to competitive map pool. I can definitely see your reasoning about Valve pumping out more content in Source 2. Unless riot says, everything is anecdotal. It started at 3M and they’ve not released numbers since. There’s nothing to confirm Valorant player count. It’s better to keep 800k players that play consistently than have 800k but few stay. Valve has proven that they don’t need those releases to get people excited.Ĭinematics are fine, but definitely not why people continue to play a game. They’re skins… and as far as the way they release maps, you’re not going to play it until the release date anyway. I couldn’t care less about a livestream for skins in a game. Why wouldn’t they allow cs to use the same program? What makes you think they’d not let the community keep making maps? Source 2 version of hammer is already being used by consumers. Most devs from every project went to work on HLA. Source 2 has been the engine for over a decade and any new valve employees in this time period work in s2. Yes, I do think more devs will start to work on source 2 cs seeing as most devs at valve haven’t used source 1 since late 2000s. And I feel this definitely is also the reason why a lot of people play it compared to CS. It might be unnecessary but ngl it does make it exciting to get back and try anew. They livestream their announcement of adding new skins time to time, make cinematics for new acts, Map announcement cinematics, etc. IF valve would treat the CS mapping community (who actually would benefit a lot from source 2) like the Skin Artists community, find a way to get people to try out new maps, THAT would definitely get me pumped up a bit more.Īnd when I was talking about Riot pumping updates I was talking about how Valorant gets updates on average more than CSGO. But Valve being valve, do you expect them to ACTUALLY pump out content now that things are easier? I mean dota2 was ported to source 2 and they're getting less and less updates each time. That's what I said, people say it's easier to pump out content for Source 2 and I get the logic. Wouldn’t the logic be that we barely get updates bc working in source 1 is difficult… so working in source 2 would make things easier? In fact, they made it explicitly clear that they don't believe there is much of a benefit to porting CS:GO to Source 2. Otherwise you will be routinely disappointed and angry at Valve for something they never said they were doing. If there's a future change coming to this game, then wait to hear of it, straight from Valve. Don't let social media personalities fool you. Sometimes you're working on stuff that you KNOW wont work so you can better understand why or learn what is broken about it or if you're trying to architect something for the future, you can avoid previous work pitfalls.Īs always, don't let these leakers fool you. You limit test/experiment/intentionally break stuff so that you know how it works. That's how a lot of dev work is, especially at a place like Valve. Working on some project for educational purposes, not to actually deliver a product Testing an API or technology in S2 that they want to backport to Source to make back-end management/tooling easier that is completely obfuscated from customers Some dev that's using CS:GO maps to test porting from Source to Source 2 or vice versa The "news" being leaked here could be a result of: If you knew that Valve often explores stuff out of curiosity, then you know this information isn't interesting at all. 19,270 IzakOOOī Paris Major Legends Stage - Monte. ![]() Monte vs Vitality | 9INE vs FaZe 30 minut. 39,906 ohnePixelī Paris Major 2023 Legends Stage: H. □HEROIC vs LIQUID | BLAST PARIS MAJOR 202. 55,399 Gaulesī Major, Legends Stage: Day 2, Stre. Heroic vs Liquid BLAST Paris Major 2023. Subreddit Rules Message Moderators Official CS:GO Blog Discordī Major, Legends Stage: Day 2, Stre.
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